NS_siegetech created by Sentiel Changelog Beta 2 -Added more resource nodes for aliens -Added vents for balancing -Added glowing effects for more lights -Added a new hall for more balancing -Added some info_locations that was missing -Added new lights in marine hallway -Fixed some lights weren't func_illusionary, where you could get stuck -Fixed func_seethrough in Box Room, where transparency looked weird -Fixed lights weren't working in the small hall gap to box room -Fixed some visible brushes was textured as "null" -Corrected the glow colour of the marine battery hall lights -Increased strenght of the glass in Alien Halls (Tesla Center) -Improved lightning -Removed the pipes in ceiling around the alien cells Beta 1 -Release