NS_SIEGEROOM_VERSION3_BETA15 Level Design : contra-Gamers vIz (webmaster@vizis.de) Major Changes: BETA 15 - new wad file with the same name, if u already got siegeroom_v3.wad erase it the old version schould also be fine with clients but if u run a server, overwrite it - decreased max_patches - fixed the whole thing as it seemed to not run on dedicated servers the hell knows why, i recompiled it, tested it and it worked on linux ded. server BETA 13 - Addet a Bunker inside the Marine base so that aliens cant be shot everywhere - Addet welderpoint inside the Marine Base so that Marines are able to close the short Way to the Siegeroom - Decreased the Strength of the Glass Structures inside the Room that could be called the Marine Base Entrance from 30000 to 5000 and 3000 - Addet a shortcut Vent inside Bunker Room - Addet a Vent from Bunker room to Marine Base, the door that leads to the Marine Base will open wogether with the Siegeroom Door after 20 mins - Addet some Structures inside the Siegeroom and another room that can be reached from inside the siegeroom for Aliens to hide - Addet some Structures inside the Floors bejont the Bunker room so that its more easy for fast Aliens like Fades to pass through and more difficult for Jetpackers to follow BETA 10 - Marine Base now bigger and easier to defend - Bigger Tunnel System like in supersiege003 - New Room between Jp Room and Marine Base (lump-room?) The Entrance to this room can be closed shortly like in siege007_v2 the JP-Room - More moving Sounds - Connected the 2 last Cubes in front of the Door that leads into the Alien Area. Its easier to setup a little Base there now. - Another Ladder in Cube Room - All Glas Structures can be destroyed - Siegeroom Entrance now in the Back of the Marine Start Area and easier to defend against Alien Rush - Tunnel addet which leads near to the Alien Res Towers for Marines to use. vIzit us @ www.cgamers.com or hop on one of our servers for a nice game 62.75.214.145:27050 #mycG.Wunderland der Freudhaftigkeit