MAP: co_research VERSION: Final AUTHOR: Mike "MikeySon" McCurdy ADDITIONAL HELP: Raptor for the spacecraft Judge_duck for the "Judge_Duck Duck" model Shadow00Caster for the marks2.wad Avitar for the marine only teleporters MAP NOTES: Combat Map Custom wad and sound by MikeySon; mrclean.wav and mrclean.wad story: The research project ran into a problem. Now the marine research facility is under alien control. Marines break in and re-take the facility. VERSION NOTES: Final: outside area brightened Weld times on teleport weldables lowered Instruction messages added New weldable path for marines Path blockable by aliens or marines New path and vent added in halls (small alternative way) General texture clean up New boxes added to research room Damage of acid increased Alien hive room modified a little 4 OC added to hive room Added some randomly placed crates in the halls B10: Fixed wav in secret room Added a panel aliens can destroy to disable the teleporters Teleporters are marine only Removed turrets from ship Fixed the doors on the ship so they don'y hang outside when open B9: Secret room added !! Added more "moss" textures to halls by hive room Adjusted water depth again Lower level of ship accessable again Button controlled door added to access lower level of ship changed around research room (room before hive room) Acid damage reduced Changed textures in first third of halls Added turrets to protect marine base teleports Teleports added to map: "blue and Green" green -> half-way in halls blue -> research room (before hive room) teleports are 2-way, ALIENS have access to them !! Marines have to weld a point at the destination to access the teleports B8: More changes to marine start cave Water around boat now acid to prevent alien regen Water also made more shallow Alien's in ice made smaller One spaceship removed The remaining spaceship has "extras" removed B7: Marine start changed: Red lights added in boat Spaceship area now more cave-like (thanks Avitar!) Marine start darkend Changed water texture render mode B6: Marine start area now smaller (less altitude available and less are to swim in) A few of the ducks removed Water set to no wave height B5: Removed lasers on jets (caused a loss in fps) Changed wave height and transperency again Added columns in alien hive room and halls Fixed some textures that were wrong Added 2nd ladder to boat Changed the aliens frozen in ice Also Added a new section of aliens in ice Added texture in alien hive room (upper level) Made water more shallow B4: Vent system expanded (almost doubled in size) 1st phase of spaceship upgrades Ducks on the water Water transparenty and wave heigth changed B3: New vent exit near main door Ladder to get onto ship from water Lower level of ship now sealed off Moved marine spawn points above deck Added red light to spacecraft engine compartment fixed spacecraft doors, not to open on both ships Added ladder in storage room Added 2 smaller boxes in storage room Moved 2 alien spawn points to upper level Temp fixed air pocket under ship Vent exit near marine start changed Changes to small bushes on landing pad Landing pad textures aligned Changed hive room around to allow gorge heal Moved a couple of walls in halls to allow more hiding spots Fixed water so waves are not overlapping B2: Research room made smaller Halls 1/2 the size Vents now have about 10 drop outs OBS removed Marine start totally changed Rocks added to landing pad 2 space ships added to landing pad 2 new exits from vent to outside Door now breakable in various areas, not 1 First room now populated with containers Less lights in halls B1: Initial public release COPYRIGHT INFO: This map has been made for Marks-Servers: www.marks-servers.com Under NO CIRCUMSTANCES can this map be modified, or portions copied without the consent of MikeySon!! Get VHE and make your own!!