===================================================================== Half-Life Map Spec Sheet ===================================================================== ------General Information-------------------------------------------- Status : Beta 2 Release Date : 3/5/2004 BSP File Size : 3.23 MB (3,391,736 bytes) Title : Prometheus Filename : co_prometheus Author : Silicon Home page : http://ns.bbs.us/?id=prometheus Description : The USS Prometheus; a deep space research/exploratory vessel has lost contact with earth; the Trans-System Authority is sent to investigate why the USS Prometheus has failed to send status reports back to earth; therein lies their problem... the Kharaa have invaded and killed the crew of the ship. Previous Maps : N/A ------Credits and Thanks--------------------------------------------- Natural Selection team, NS Mapping forums, #NSMapping. Greets: DrunkenSailor, Dires, Stampy and Zombifrances. ------Play Information----------------------------------------------- Deathmatch : N/A Single Player : N/A Natural Selection : Yes Map Description : Medium sized combat style map across 5 floors, lots of connectivity with ladders, vents, elevators, etc. How Many Players: 32 ------Map Information------------------------------------------------ New Models : No New Textures : Yes New Sounds : No ------Construction--------------------------------------------------- Base : From scratch Editor(s) used : Valve Hammer Editor v3.5b Compile Machine : AMD XP2200+ 1.8Ghz, 512 GB RAM Compile time : ~ mins Changelog : * Ladders added to elevator shafts. * More onos friendly doorways and hallways (widened for larger amount of players and onos). * Fixed some issues with vents and added one. * Balance changes. * Increased speed of elevators and made it so elevators do damage to player when blocked. * Added a few new textures. * WAD file Built into the BSP file for easier distribution through sv_downloadurl. * Misc. Tweaks. * Added Secret room. :) ------Map Instructions----------------------------------------------- Unzip the files in this archive to your NS directory. The zip file should extract to the correct directories otherwise place the following files in your NS/Maps or NSP/Maps directory, "co_prometheus.bsp" and "co_prometheus.txt". ------Additional Info------------------------------------------------ * Remember to report bugs/feature requests/etc to the map website: http://ns.bbs.us/?id=prometheus This template is available at The radium Half-Life Map Center... http://www.planethalflife.com/radium Natural Selection maps are available from NS World http://nsworld.ns-central.co.uk/Main.php ------To Do------------------------------------------------ 1) Random fixes/tweaks/balance changes/etc I don't know about yet. 2) Maybe Make this map official in next version of NS.