-------------- Map "creator": -------------- Flowerpod of DWMH check www.dwmh.net email me at sindustry at canada dot com or register to our forum.. only if you have something (nice) to say or have a suggestion to make this map better (no, deletion is not an option!) -------------- The Story -------------- -------------- Details -------------- Not a really good map. My thrid map. -------------- Files used -------------- co_jinxed_b1.bsp grass_01.spr forklift.mdl ambi.mp3 beepu.mp3 bighum.mp3 compu.mp3 moon.mp3 -------------- Compiled with: -------------- - 3.4Ghz P4 HT processor - 1.5GB memory -------------- changed from previous version: -------------- larger door triggers fixed some f*cked up textures added lights added a new hallway -> made it larger added nice ambient sounds added some ridiculous details added info locations -------------- The Compile log: -------------- ** Executing... ** Command: D:\MUUT\Hammer\tools\zhlt\hlcsg.exe ** Parameters: "d:\muut\hammer\maps\co_jinxed_b1" -hullfile D:/Steam/SteamApps/xxxx/half-life/ns/nshulls.hull hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: D:\MUUT\Hammer\tools\zhlt\hlcsg.exe d:\muut\hammer\maps\co_jinxed_b1 -hullfile D:/Steam/SteamApps/xxxx/half-life/ns/nshulls.hull Loading hull definitions from 'D:/Steam/SteamApps/xxxx/half-life/ns/nshulls.hull' Entering d:\muut\hammer\maps\co_jinxed_b1.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ D:/Steam/SteamApps/xxxx/half-life/ns/nshulls.hull ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 116 brushes (totalling 696 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.33 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.88 seconds) Using Wadfile: \steam\steamapps\xxxx\half-life\ns\ns.wad - Contains 30 used textures, 42.86 percent of map (578 textures in wad) Using Wadfile: \steam\steamapps\xxxx\half-life\ns\ns2.wad - Contains 24 used textures, 34.29 percent of map (296 textures in wad) Using Wadfile: \steam\steamapps\xxxx\half-life\ns\wall_tech.wad - Contains 2 used textures, 2.86 percent of map (25 textures in wad) Using Wadfile: \steam\steamapps\xxxx\half-life\ns\flowerpod.wad - Contains 11 used textures, 15.71 percent of map (17 textures in wad) Including Wadfile: \steam\steamapps\xxxx\half-life\ns\zhlt.wad - Contains 3 used textures, 4.29 percent of map (8 textures in wad) Texture usage is at 2.31 mb (of 4.00 mb MAX) 6.70 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: D:\MUUT\Hammer\tools\zhlt\hlbsp.exe ** Parameters: "d:\muut\hammer\maps\co_jinxed_b1" hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: D:\MUUT\Hammer\tools\zhlt\hlbsp.exe d:\muut\hammer\maps\co_jinxed_b1 Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4372 (0.53 seconds) BSP generation successful, writing portal file 'd:\muut\hammer\maps\co_jinxed_b1.prt' SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...3896 (0.42 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2500...2684 (0.25 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4294 (0.47 seconds) 8.20 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: D:\MUUT\Hammer\tools\zhlt\hlvis.exe ** Parameters: "d:\muut\hammer\maps\co_jinxed_b1" hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: D:\MUUT\Hammer\tools\zhlt\hlvis.exe d:\muut\hammer\maps\co_jinxed_b1 2197 portalleafs 6269 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (8.02 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (197.64 seconds) average leafs visible: 149 g_visdatasize:100483 compressed from 604175 205.78 seconds elapsed [3m 25s] ----- END hlvis ----- ** Executing... ** Command: D:\MUUT\Hammer\tools\zhlt\hlrad.exe ** Parameters: "d:\muut\hammer\maps\co_jinxed_b1" hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: D:\MUUT\Hammer\tools\zhlt\hlrad.exe d:\muut\hammer\maps\co_jinxed_b1 -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'D:\MUUT\Hammer\tools\zhlt\lights.rad'] [59 texlights parsed from 'D:\MUUT\Hammer\tools\zhlt\lights.rad'] 10033 faces Create Patches : 42456 base patches 0 opaque faces 248038 square feet [35717560.00 square inches] 81 direct lights BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (26.36 seconds) visibility matrix : 107.4 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (103.41 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (112.72 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.30 seconds) Transfer Lists : 20884476 : 20.88M transfers Indices : 17215384 : 16.42M bytes Data : 83537904 : 79.67M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.55 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.19 seconds) 251.58 seconds elapsed [4m 11s] ----- END hlrad ----- ** Executing... ** Command: Copy File ** Parameters: "d:\muut\hammer\maps\co_jinxed_b1.bsp" "D:\Steam\SteamApps\xxxx\half-life\ns\maps\co_jinxed_b1.bsp" ** Executing... ** Command: D:\Steam\steam.exe ** Parameters: -applaunch 70 -game ns -console -dev +map "co_jinxed_b1"