===================================================================== Half-Life Map Spec Sheet ===================================================================== ------General Information-------------------------------------------- Status : Version 2, BETA 3 Title : Haul Filename : co_haul2_b3 Author : Monk & Avitar aka David Smith Home page : http://www.avitar.net Servers : Monks X-Fall clan server:69.93.114.126:27015 Description : None yet. Previous Maps : Many including co_podrush, co_iceworld, ns_darkcanyon, etc. ------Credits and Thanks--------------------------------------------- All of you Playtesters for your constructive feedback. Judge_Duck { For the inspiration & feedback. } CelticCross { For the inspiration & feedback. } Mark, Shadow, etc. { for hosting my maps www.marks-servers.com } ??? Did i miss some one.. send me an email ??? ------Play Information----------------------------------------------- Deathmatch : No Single Player : No Natural Selection : YES! Map Type : Combat Map Teams : Marine vs. Aliens Map Description : In NS map terms this is a huge co map How Many Players : 32 Map Standards Type: Non-official map. ------Map Information------------------------------------------------ New Textures : Yes New Sounds : Yes New Models : No ------Construction--------------------------------------------------- Base : From scratch. Editor(s) used : Valve Hammer 3.5 beta Zoners Tools 1.7p15 Nems Batch Compiler 2.0.3.1 Milkshape 1.7.0 Adobe Photoshop 7.0 Wally 1.55b Compile Machine : AMD 2600+, 512MB DDR 2800 RAM Compile time : About 20 minutes per full compile ------Map Instructions----------------------------------------------- Unzip the files in this archive to your NS directory. When you unzip them it should place everything in the right directory, just in case though open the maps/*.res file to see the proper locations. ------Copyright-Permissions------------------------------------------ Authors MAY NOT use this level as a base to build additional levels. ------Background----------------------------------------------------- ------Revision History----------------------------------------------- -<> Beta 1 Several Alpha tests delayed the actual release. -<> Beta 2 -Fixed some texture orientations -Fixed models from not showing up in readyroom -Added a new vent to/from the hive -Lowered hive to make it possible to stand on top of it -Deleted some useless/bad brushes -Reduced the weld time for the pg by 1/4 -Fixed some clipping on the roofs at marine base -converted texture lights on roof to illusionary -Modified the ready room slightly (lighting, textures, etc.) -Rebuilt it with a better lightmatrix (richer lighting) -<> Beta 3 -Tweaked lighting -Added missing entities (gamma,mapinfo,etc.) -Added Small catwalk in marine base. -Fixed Phase gate exploit causing ducking marines to be trapped. -Other minor modifications and additions. ------Planned Changes------------------------------------------------ - Fix bugs (if any)