-------------- Map "creator": -------------- Flowerpod of DWMH check www.dwmh.net email me at sindustry at canada dot com or register to our forum.. only if you have something (nice) to say or have a suggestion to make this map better (no, deletion is not an option!) -------------- The Story -------------- "We're going to ISSS Frostbite. It locates near a still unnamed planet in Alpha Centauri constellation and was previously used as a uranium mine, but the government decided to do some alterations and make Frostbite a bio lab... Apparently the biofreezer program bugged and one of the alien embryos got loose. Now we know they only need one embryo to start a mayhem. There is no one alive in Frostbite and there is no indication of alien starships either, so they won't get away if we just get there in time. This little planet is capable of supporting life, but going outside might be dangerous because the thin atmosphere is icy cold. Gearing up properly will keep you alive, but expect heavy damage. Good luck, Marines!" -------------- Details -------------- Will lower your fps in some points due to some snowy ground I made with gensurf. FPS will go down to 50 in some spots. Run r_speeds 1 to check it yourself. The ground added to compile time, greatly. Five brushes clipping hulls. Don't seem to trouble gameplay, though.. Fucked up lights.. dunno why. -------------- Files used -------------- ns/maps/co_frostbite_b1.bsp ns/maps/co_frostbite_b1.txt ns/maps/co_frostbite_b1.res sound/co_frostbite/ambient04.mp3 (ns) sound/co_frostbite/scaryambience.mp3 (ns) sound/co_frostbite/compu.mp3 (ns) sound/co_frostbite/beepu.mp3 sound/co_frostbite/hiveamb.mp3 (ns) models/co_frostbite/gestate.mdl (from ns) models/co_frostbite/plant_pod2.mdl (co_niveus etc) <3 <3 <3 nice model btw! models/co_frostbite/rock2.mdl (ns_origin) ns/co_proxima.wad (feel free to use if you find anything interesting - sorry ns guys, not named properly) ns/ns.wad ns/ns2.wad -------------- Compiled with: -------------- - 3.4Ghz P4 HT processor - 1.5GB memory -------------- changed from previous version: -------------- larger door triggers fixed some f*cked up textures added lights tested things added brushes removed brushes removed a door added a few doors added nice botanical stuff made it larger added nice ambient sounds added some ridiculous details added info locations -------------- The Compile log: -------------- ** Executing... ** Command: D:\MUUT\Hammer\tools\zhlt\hlcsg.exe ** Parameters: "d:\muut\hammer\maps\co_frostbite_b1" -hullfile D:/Steam/SteamApps/xxxxxxxxx-x/half-life/ns/nshulls.hull hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: D:\MUUT\Hammer\tools\zhlt\hlcsg.exe d:\muut\hammer\maps\co_frostbite_b1 -hullfile D:/Steam/SteamApps/xxxxxxxxx-x/half-life/ns/nshulls.hull Loading hull definitions from 'D:/Steam/SteamApps/xxxxxxxxx-x/half-life/ns/nshulls.hull' Entering d:\muut\hammer\maps\co_frostbite_b1.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ D:/Steam/SteamApps/xxxxxxxxx-x/half-life/ns/nshulls.hull ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 5 brushes (totalling 30 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.67 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.31 seconds) Using Wadfile: \steam\steamapps\xxxxxxxxx-x\half-life\ns\co_proxima.wad - Contains 11 used textures, 20.00 percent of map (23 textures in wad) Using Wadfile: \steam\steamapps\xxxxxxxxx-x\half-life\ns\ns.wad - Contains 21 used textures, 38.18 percent of map (578 textures in wad) Using Wadfile: \steam\steamapps\xxxxxxxxx-x\half-life\ns\ns2.wad - Contains 23 used textures, 41.82 percent of map (296 textures in wad) Texture usage is at 2.01 mb (of 4.00 mb MAX) 3.09 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: D:\MUUT\Hammer\tools\zhlt\hlbsp.exe ** Parameters: "d:\muut\hammer\maps\co_frostbite_b1" hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: D:\MUUT\Hammer\tools\zhlt\hlbsp.exe d:\muut\hammer\maps\co_frostbite_b1 Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...2000...2500...2924 (0.31 seconds) BSP generation successful, writing portal file 'd:\muut\hammer\maps\co_frostbite_b1.prt' SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3097 (0.34 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2500...2917 (0.30 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3388 (0.38 seconds) 4.28 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: D:\MUUT\Hammer\tools\zhlt\hlvis.exe ** Parameters: "d:\muut\hammer\maps\co_frostbite_b1" hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: D:\MUUT\Hammer\tools\zhlt\hlvis.exe d:\muut\hammer\maps\co_frostbite_b1 1399 portalleafs 4168 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.48 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (398.61 seconds) average leafs visible: 187 g_visdatasize:75099 compressed from 244825 402.16 seconds elapsed [6m 42s] ----- END hlvis ----- ** Executing... ** Command: D:\MUUT\Hammer\tools\zhlt\hlrad.exe ** Parameters: "d:\muut\hammer\maps\co_frostbite_b1" hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: D:\MUUT\Hammer\tools\zhlt\hlrad.exe d:\muut\hammer\maps\co_frostbite_b1 -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'D:\MUUT\Hammer\tools\zhlt\lights.rad'] [59 texlights parsed from 'D:\MUUT\Hammer\tools\zhlt\lights.rad'] 5075 faces Create Patches : 27340 base patches 0 opaque faces 203893 square feet [29360720.00 square inches] 74 direct lights BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (30.42 seconds) visibility matrix : 44.6 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (48.08 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (47.33 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.95 seconds) Transfer Lists : 14146532 : 14.15M transfers Indices : 10343256 : 9.86M bytes Data : 56586128 : 53.96M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.55 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.44 seconds) 134.73 seconds elapsed [2m 14s] ----- END hlrad ----- ** Executing... ** Command: Copy File ** Parameters: "d:\muut\hammer\maps\co_frostbite_b1.bsp" "D:\Steam\SteamApps\xxxxxxxxx-x\half-life\ns\maps\co_frostbite_b1.bsp"