-------------- Map "creator": -------------- Flowerpod of DWMH check www.dwmh.net email me at sindustry at canada dot com or register to our forum.. only if you have something (nice) to say or have a suggestion to make this map better (no, deletion is not an option!) -------------- The Story -------------- This is a map for capture the flag mod. Hive and CC cannot be reached. -------------- Details -------------- A very small map Five brushes clipping hulls. Don't seem to trouble gameplay, though.. -------------- Files used -------------- ns/maps/co_ctfcaves_a1.bsp ns/maps/co_ctfcaves_a1.txt ns/maps/co_ctfcaves_a1.res sound/co_ctfcaves/ambient13.mp3 (ns) models/co_ctfcaves/plant1.mdl (from ns) models/co_fcaves/plant_pod2.mdl (co_niveus etc) <3 <3 <3 nice model btw! models/co_ctfcaves/rock2.mdl (ns_origin) ns/co_caves.wad (feel free to use if you find anything interesting - sorry ns guys, not named properly) ns/ns.wad ns/ns2.wad -------------- Compiled with: -------------- - 3.4Ghz P4 HT processor - 1.5GB memory ** Executing... ** Command: D:\MUUT\Hammer\tools\zhlt\hlcsg.exe ** Parameters: "d:\muut\hammer\maps\co_ctfcaves_a1" -hullfile D:/Steam/SteamApps/xxx/half-life/ns/nshulls.hull hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: D:\MUUT\Hammer\tools\zhlt\hlcsg.exe d:\muut\hammer\maps\co_ctfcaves_a1 -hullfile D:/Steam/SteamApps/xxx/half-life/ns/nshulls.hull Loading hull definitions from 'D:/Steam/SteamApps/xxx/half-life/ns/nshulls.hull' Entering d:\muut\hammer\maps\co_ctfcaves_a1.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ D:/Steam/SteamApps/xxx/half-life/ns/nshulls.hull ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 5 brushes (totalling 30 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.16 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.73 seconds) Using Wadfile: \steam\steamapps\xxx\half-life\ns\ns2.wad - Contains 4 used textures, 19.05 percent of map (296 textures in wad) Using Wadfile: \steam\steamapps\xxx\half-life\ns\ns.wad - Contains 6 used textures, 28.57 percent of map (578 textures in wad) Using Wadfile: \steam\steamapps\xxx\half-life\ns\co_ctfcaves.wad - Contains 11 used textures, 52.38 percent of map (18 textures in wad) Texture usage is at 0.44 mb (of 4.00 mb MAX) 4.25 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: D:\MUUT\Hammer\tools\zhlt\hlbsp.exe ** Parameters: "d:\muut\hammer\maps\co_ctfcaves_a1" hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: D:\MUUT\Hammer\tools\zhlt\hlbsp.exe d:\muut\hammer\maps\co_ctfcaves_a1 Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...2000...2500...2671 (0.34 seconds) BSP generation successful, writing portal file 'd:\muut\hammer\maps\co_ctfcaves_a1.prt' SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...3897 (0.48 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...3654 (0.45 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4054 (0.52 seconds) 6.14 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: D:\MUUT\Hammer\tools\zhlt\hlvis.exe ** Parameters: "d:\muut\hammer\maps\co_ctfcaves_a1" hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: D:\MUUT\Hammer\tools\zhlt\hlvis.exe d:\muut\hammer\maps\co_ctfcaves_a1 1499 portalleafs 4490 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.81 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (126.78 seconds) average leafs visible: 248 g_visdatasize:128371 compressed from 281812 130.70 seconds elapsed [2m 10s] ----- END hlvis ----- ** Executing... ** Command: D:\MUUT\Hammer\tools\zhlt\hlrad.exe ** Parameters: "d:\muut\hammer\maps\co_ctfcaves_a1" hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: D:\MUUT\Hammer\tools\zhlt\hlrad.exe d:\muut\hammer\maps\co_ctfcaves_a1 -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'D:\MUUT\Hammer\tools\zhlt\lights.rad'] [59 texlights parsed from 'D:\MUUT\Hammer\tools\zhlt\lights.rad'] [Reading texlights from info_texlights map entity] [2 texlights parsed from info_texlights map entity] 7663 faces Create Patches : 52521 base patches 0 opaque faces 471266 square feet [67862360.00 square inches] 12528 direct lights BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (433.72 seconds) visibility matrix : 164.4 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (276.25 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (180.22 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (11.11 seconds) Transfer Lists : 53449358 : 53.45M transfers Indices : 28348184 : 27.03M bytes Data : 213797432 : 203.89M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.69 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.31 seconds) 914.17 seconds elapsed [15m 14s] ----- END hlrad ----- ** Executing... ** Command: Copy File ** Parameters: "d:\muut\hammer\maps\co_ctfcaves_a1.bsp" "D:\Steam\SteamApps\xxx\half-life\ns\maps\co_ctfcaves_a1.bsp" ** Executing... ** Command: D:\Steam\steam.exe ** Parameters: -applaunch 70 -game ns -console -dev +map "co_ctfcaves_a1"